Sonic Design / Project 2

10/06/2025 -  24/06/25 / Week 8 - Week 10

Eng Yan Ling

Bachelor's Degree in Creative Media (Hons) - (Taylor's University)

Sonic Design / Project 2


TABLE CONTENT

<span id="LIST"></span>

1. MIB

2. Instructions

3. Progression

4. Feedback

5. Reflection

6. Quick Links


MIB



INSTRUCTIONS




PROGRESSION
1. Story Outline

Main Notes
 
Figure 3.1 Story Notes
 
Draft
 
Figure 3.2 Story/Script Draft
 
Final

Figure 3.3 Story/Script Final

VO Notes
serves as a guide to better narrate and voice each character in the story.
 
 
Figure 3.4 Voice Acting Notes 
 
2. Timeline Spread Sheet (Sfx)
 
Figure 3.5 Sfx Spreadsheet
 
3. Audio Track Timeline
VO
a. Uncut 
Original track duration and estimated arrangement.
 
 
 Figure 3.6 Timeline
 
b. Altered
Track carefully arranged to align its timing of both sfx and voiceovers to ensure the entire story narration meets the stated duration of this project.
 
Figure 3.7 Timeline - Adjusted

c. Noise Reduction
All voice recordings applies noise reduction with "s", "p" and any exaggerated readings individually adjusted.
 
Figure 3.8 Noise Redcution 

4. Editing/Mix 
a, VO
Direction/Position of Track.
As mentioned in the feedback provided by Mr Razif, below listed is the L/R/Centered of each characters in the story.
 
Narrator : Centered
Witch : R - Dialogues with Gretel & Others; L - Dialogues with Hansel
Hansel : R
Gretel : L
Mother : L

All background music throughout the mix are also slightly off-centered.
 
b. Sfx
Overall Sfx are individually and entirely examined to adjust the volume of each track to clearly define the foreground, midground and background sfx of the entire track.
Pan is added to certain tracks to create a variation within the mix as elaborated in the process below.
 
Birds
Effects : Volume & Pan
 
 
 Figure 3.9 Effects - Birds
Walking
 Effects : Volume
  
Figure 3.10 Effects : Walking 
 
Eerie Sfx
 Effects : Volume
 
 
Figure 3.11 Effects - Eerie 
 
Hansel
 Effects : Pitch Shifter
  
 
Figure 3.12 Effects Hansel

Witch (applied on witch bus track)
Effects : Chorus & Pitch Shifter
 
 
Figure 3.13 Effects - Witch
 
Witch Laugh
 Effects : Pitch Shifter & Volume
 
  
Figure 3.14 Effects - Witch 
 
Witch Scream
Effects : Flanger & Volume
Pan : R55
 
 
 
Figure 3.15 Effects - Witch Scream 
Fire in Oven
Effects : Volume
 
  
Figure 3.16 Effects - Fire 
 
Menacing Sfx
Effects : Volume & Pan
  
  
Figure 3.17 Effects - Menacing Bgm 
 
Oven Door Slam/Metal Door
Effects : Pan
Pan :  L70
 
  
Figure 3.18 Effects - Door Slam 

Hopeful Bgm
Effects : Volume (Fade In & Out)

  
Figure 3.19 Effects - Hopeful Bgm 

Bus Tracks
1. Ambience
2. Bgm
3. Sfx 
4. Witch
5. Narrator
6. Gretel
7. VO 
 
c. Images
Generated by Gemini AI.
 
 Figure 3.20 Image Sequence

d. Video
Audio Syncing
(Carried Out on Adobe Pr)
 
Figure 3.21
 
 Figure 3.22

 Figure 3.23
 

Intro/Outro Compilation
 
 Figure 3.24 Intro

 Figure 3.25 Outro 

5. Final
Track Mix (MP3) : 

 
Figure 3.26 Final Project 2 



FEEDBACK
Week 9 - 17/06/2025
- Story is fine as long as it does not exceed 3 minutes
- Ensure your recording space is set up reduce as much noise as possible 
 
Week 10 - 24/06/2025 
- noise reduction especially tracks with emphasized “p” sounds etc
- the elements of the mix is there but it sounds messy because of the recordings panning left and right; convert stereo tracks to mono if the panning is there
- overall track is too loud, ensure the narrator is louder than all the other dialogue (anchor) to create the hierarchy of the tracks
- bgm should not be centered but slightly off centered, current mix of bgm just gives space for the bgm to stand out
- vo dialogue can be slightly off centered/left/right
overall feedback : vo recordings and overall mix is not balance because of the track volume


REFLECTION

Reflecting on my progress throughout this project, I have learned skills relating to sonic design in terms of how to work more professionally especially working with so many tracks. With the demonstration by Mr Razif, it was really insightful to also pick up skills to work more efficiently and even new skills relating to sonic design such as the different effects around Audition. It was really an exciting experience while completing this project as not only was I able to go back into the knowledge picked up from previous modules and refining it but even further improve my knowledge in sonic design. I personally enjoy working around audio related projects and it was really fun to learn a new skill as a design student. Throughout this project, I've gained technical skills and even refined my skills and knowledge in sonic design. Besides these technical skills, I was also able to refine other soft skills such as organizing the tracks, the per-preparation to ensure a smooth workflow of the project. All in all, it was a huge learning journey for me throughout this project and also an opportunity to gain skills that will be helpful for me in my future career and individually as a person.


QUICK LINKS
Google Drive : Click Here

Blogs
Exercises : Click Here
Project 1 : Click Here
Final Project : Click Here

<back to top>

Comments

Popular posts from this blog

Information Design / Final Project

Information Design / Exercises

Sonic Design / Exercises (Audio Fundamentals)