3D Modeling / Exercises

25/09/2024 - 30/10/2024 / Week 1 - Week 6

Eng Yan Ling

Bachelor's Degree in Creative Media (Hons) - (Taylor's University)

3D Modeling / Exercises


TABLE CONTENT

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1. Instructions

2. Lecture

3. Exercises

    3.1 Exercise 1 : Primitive Modeling

    3.2 Exercise 2 : Cylindrical Modeling

    3.3 Exercise 3 : Box Modeling

    3.4 Exercise 4 : Karambit Modeling

4. Feedback

5. Quick Links


INSTRUCTIONS



LECTURE



EXERCISE
Exercise 1 : Primitive Modeling
1. Idea/Sketch

Figure 3.1 Sketch #1 (Week 2, 01/10/2024)

Idea : Modeling a shy and adorable cat and fox-like character that contains both the cat and fox features onto the character.

Refined Version
Throughout the progress of attempting sketch #1 model, it was not practical nor did the outcome turn out decent. Therefore, a refined version of the same character is sketched out below.

Figure 3.2 Sketch #2 (Week 2, 01/10/2024)

2. Progress
a. Idea 1
Figure 3.3 Idea Draft - Blender (Week 2, 01/10/2024)

Based on my sketch/ideation, I used the shapes that best accommodate my idea to create my solid.

b. Idea 2 - Refining/Improve version of Idea 1

Figure 3.4 Improved version - Blender (Week 2, 01/10/2024)

After several trial and error, I have faced challenges in completing the model in Idea 1 (Figure 3.3) into a decent or satisfied outcome. Therefore, maintaining the concept/idea of the character, the model is refined into a different version (Figure 3.4).

Elements :
Character
1. Ears - Cone
2. Head - Sphere
3. Eyes, Nose - Cylinder
4. Body - Square (Resized & Edges Readjusted)
5. Arms - Capsule
6. Collar - Torus, Sphere
7. Hands Accessory - Torus
8. Legs - Cylinder
9. Boots - Torus, Cylinder, Sphere

Mini Bird
1. Head, Body - Sphere
2. Beak - Cone
3. Eyes - Cylinder

3. Camera & Lighting Placement

Figure 3.5 Camera & Lighting Position (Week 3, 08/10/2024)

Through trial and error observing the rendered image, the camera and lighting position is adjusted to a position that best showcase the final solid.

4. Color Palette

Figure 3.6 Solid Color Palette (Week 3, 08/10/2024)

5. Wireframe

Figure 3.7 Final Rendered Solid - Wireframe (Week 3, 08/10/2024)

6. Final Rendered Model

Figure 3.8 Final Rendered Solid (Week 3, 08/10/2024)

Exercise 2 : Cylindrical Modeling
Week 3 - 12/10/2024
1. Idea/Sketch
Reference :
Source : Pinterest
Figure 3.9 Cylindrical Object Reference

Sketch :
Figure 3.10 Ex2 Sketch (Week 3, 09/10/2024)

2. Progress

Figure 3.11 Progress (Week 3, 11/10/2024)
(left to right)
(a) Bowl & Lid
1. Lid - Cone & Sphere
2. Bowl - Sphere

Lid is resized and scaled to fit the bowl whereas the bowl to modeled by removing the edges to the desired shape and upper face removed. Once upper face is removed, the rounding shape & thickness of the bowl is modified using "solidify" and thickness adjusted.

(b) Round-bottom Vase
1. Round bottom - Sphere
2. Vase's mouth - Torus

The round bottom modeled by removing the edges on the top to the desired shape and upper face removed. Once upper face is removed, the rounding shape & thickness of the bowl is modified using "solidify" and thickness adjusted. The base of the vase is flattened by dissolving the edges until the surface is flat. The neck of the vase is modeled by inserting faces and building up the neck with the mouth opened wider than the neck of the vase. Along the neck, it is rounded using "bevel" until the result is achieved.
The mouth of the vase consist of torus that is resized and thinner in its inner diameter to fit the mouth of the vase. It is done by removing the width of the torus with the inner diameter scaled to achieve a thinner width between the outer and inner diameter of the torus.

(c) Duck Vase
1. Body - Cylinder (Modified & Inserted to build up the neck of the vase)
2. Eyes - Sphere
3. Beak - Sphere (Resized & Flattened)
4. Legs - Cylinder (Rotated & Diameter Resized)

Figure 3.12 Duck Vase/Pottery Reference
Source : Pinterest

According my reference picture, I created a similar shape of the model based on the shape listed.

(d) Bubble & Wave-like Cup
1. Body - Cylinder

Based on Week 3 Tutorial, I apply the same method of using loop cut edge, inserting edges and scaled to achieve a bubble and wavy-like texture of the cup.

(e) Hourglass Vase
1. Body - Cylinder

With a similar method applied to the Cup, a lesser number of loop cut is applied and "bevel" used to slightly smoothen the loop cut to achieve an hourglass-like shape of vase. The upper face of the vase is also deleted to modify the inner part of the vase as "empty" and thickness adjusted to suit the type of vase.

3. Color Palette

Figure 3.13 Model Color Palette (Week 3, 12/10/2024)

4. Wireframe
Based on Week 3 tutorial, the angle of the camera is adjusted in a perspective shot and light arranged to the front left corner of the model (Camera's left).

Figure 3.14 Ex2 - Final Wireframe (Week 3, 12/10/2024)

5. Rendered Model

Figure 3.15 Ex2 - Final Model (Week 3, 12/10/2024)

Week 4 - 16/10/2024
Based on the tutorial in Week 4, a smoother and refined model is rendered as the final submission for this exercise. Handles, hoops and other areas of the models are redone by joining and applying bridge edge loops applied.

Two type of plate models were added to the composition and remaining objects are rearranged to different positions and angles for the composition.

1. Wireframe

Figure 3.16 Ex2 - Wireframe #2 (Week 4, 16/10/2024)

2. Final Rendered Composition

Figure 3.17 Ex2 - Final Rendered Composition (Week 4, 16/10/2024)

Exercise 3 : Box Modeling
Week 5 - 23/10/2024
1. Reference

Figure 3.18 Reference Model

2. Model Wireframe
Based on Week 5 tutorial lesson, we were taught to used the insert faces (i) and extrude along normal (e) function in Blender to create the cartoon car model with one single cube. Text was also included on the number plate. To create the frame of the wheels, a cylinder is used by applying the (i) and (e) function and lastly faces delete into half to recreate a similar frame as the references. With the same functions learned throughout this tutorial session, the same tools are applied to the remaining parts of the car - wheels, headlights, engine, rear spoiler, door handles, side mirrors.

Figure 3.19 Exercise 3 - Wireframe (Week 5, 23/10/2024)

3. Final 3D Model
By positioning the camera and lightings adjusted, the final output is as seen below.

Figure 3.20 Exercise 3 - Final (Week 5, 23/10/2024)

EXERCISE 4 : KARAMBIT MODELING
Week 6 - 30/10/2024
1. Reference

Figure 3.21 Reference Image (Week 6, 30/10/2024)

2. Process

Figure 3.22 Karambit Handle (Week 6, 30/10/2024)

Once the cylinder is scaled and positioned according to reference, an additional face (i) is added on both the top and bottom surface. The face is removed and the remaining is connected individually.

Figure 3.23 Blade (Week 6, 30/10/2024)

Using extrude (E), the blade is extended according to the reference.

Figure 2.24 Blade Thickness (Week 6, 30/10/2024)

Using scale, the thickness of the blade is adjusted to mimic the sharpness and thinness of the blade.

Figure 2.25 Screw Base (Week 6, 30/10/2024)

Using a cylinder based on the amount of sides on the blade (8), the cylinder has 8 sides. The section of the karambit and the base of the cylinder is removed to join and connect. The corner points around the cylinder is individually adjusted. Using extrude (E), an additional 2 layers is added and scaled down. A cross-section of lines is joined to insert face and create the drive of the screw.

Figure 2.26 Screw Drive (Week 6, 30/10/2024

Using the lines created, additional and unnecessary edges are dissolved. Using extrude along normal. the cross section area is extruded down. Ctrl 2 is applied to achieve a realistic outcome of the model.

Figure 2.27 Karambit Color Palette (Week 6, 30/10/2024)

Colors were also applied to the karambit using the colors and seen above.

Figure 2.28 Camera & Lighting Position (Week 6, 30/10/2024)

The camera and lighting is adjusted with a few trials and errors to achieve a suitable angle and final outcome.

3. Final

Figure 2.29 Final Karambit Model (Week 6, 30/10/2024)

Figure 2.30 Final Karambit Model - Wireframe (Week 6, 30/10/2024)


FEEDBACK
Week 3 - 09/10/2024
Specific Feedback : Overall model is good, no changes/amendments needed.

Week 4 - 16/10/2024
(no feedback, tutorial conducted on certain types of cylindrical model for this exercise)

Week 5 - 23/10/2024
(no feedback, tutorial conducted on box modeling exercise)


QUICK LINKS

Google Drive : Click Here

Blogs
Exercises : Click Here
Project 1 : Click Here
Project 2 / Theme-based Modeling : Click Here
Project 3 / Character Modeling : Click Here

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