3D Modeling / Exercises
25/09/2024 - 30/10/2024 / Week 1 - Week 6
Eng Yan Ling
Bachelor's Degree in Creative Media (Hons) - (Taylor's University)
3D Modeling / Exercises
TABLE CONTENT
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1. Instructions
2. Lecture
3. Exercises
3.1 Exercise 1 : Primitive Modeling
3.2 Exercise 2 : Cylindrical Modeling
3.4 Exercise 4 : Karambit Modeling
4. Feedback
5. Quick Links
INSTRUCTIONS
LECTURE
EXERCISE
Exercise 1 : Primitive Modeling
1. Idea/Sketch
Figure 3.1 Sketch #1 (Week 2, 01/10/2024)
Idea : Modeling a shy and adorable cat and fox-like character that contains both the cat and fox features onto the character.
Refined Version
Throughout the progress of attempting sketch #1 model, it was not practical nor did the outcome turn out decent. Therefore, a refined version of the same character is sketched out below.
2. Progress
Based on my sketch/ideation, I used the shapes that best accommodate my idea to create my solid.
b. Idea 2 - Refining/Improve version of Idea 1
Figure 3.4 Improved version - Blender (Week 2, 01/10/2024)
After several trial and error, I have faced challenges in completing the model in Idea 1 (Figure 3.3) into a decent or satisfied outcome. Therefore, maintaining the concept/idea of the character, the model is refined into a different version (Figure 3.4).
Elements :
Character
1. Ears - Cone
2. Head - Sphere
3. Eyes, Nose - Cylinder
4. Body - Square (Resized & Edges Readjusted)
5. Arms - Capsule
6. Collar - Torus, Sphere
7. Hands Accessory - Torus
8. Legs - Cylinder
9. Boots - Torus, Cylinder, Sphere
Mini Bird
1. Head, Body - Sphere
2. Beak - Cone
3. Eyes - Cylinder
3. Camera & Lighting Placement
Figure 3.5 Camera & Lighting Position (Week 3, 08/10/2024)
Through trial and error observing the rendered image, the camera and lighting position is adjusted to a position that best showcase the final solid.
4. Color Palette
5. Wireframe
Exercise 2 : Cylindrical Modeling
Week 3 - 12/10/2024
1. Idea/Sketch
Reference :
Source : Pinterest
Sketch :
Figure 3.10 Ex2 Sketch (Week 3, 09/10/2024)
2. Progress
Figure 3.11 Progress (Week 3, 11/10/2024)
(left to right)
(a) Bowl & Lid
1. Lid - Cone & Sphere
2. Bowl - Sphere
Lid is resized and scaled to fit the bowl whereas the bowl to modeled by removing the edges to the desired shape and upper face removed. Once upper face is removed, the rounding shape & thickness of the bowl is modified using "solidify" and thickness adjusted.
(b) Round-bottom Vase
1. Round bottom - Sphere
2. Vase's mouth - Torus
The round bottom modeled by removing the edges on the top to the desired shape and upper face removed. Once upper face is removed, the rounding shape & thickness of the bowl is modified using "solidify" and thickness adjusted. The base of the vase is flattened by dissolving the edges until the surface is flat. The neck of the vase is modeled by inserting faces and building up the neck with the mouth opened wider than the neck of the vase. Along the neck, it is rounded using "bevel" until the result is achieved.
The mouth of the vase consist of torus that is resized and thinner in its inner diameter to fit the mouth of the vase. It is done by removing the width of the torus with the inner diameter scaled to achieve a thinner width between the outer and inner diameter of the torus.
(c) Duck Vase
1. Body - Cylinder (Modified & Inserted to build up the neck of the vase)
2. Eyes - Sphere
3. Beak - Sphere (Resized & Flattened)
4. Legs - Cylinder (Rotated & Diameter Resized)
Figure 3.12 Duck Vase/Pottery Reference
Source : Pinterest
According my reference picture, I created a similar shape of the model based on the shape listed.
(d) Bubble & Wave-like Cup
1. Body - Cylinder
Based on Week 3 Tutorial, I apply the same method of using loop cut edge, inserting edges and scaled to achieve a bubble and wavy-like texture of the cup.
(e) Hourglass Vase
1. Body - Cylinder
With a similar method applied to the Cup, a lesser number of loop cut is applied and "bevel" used to slightly smoothen the loop cut to achieve an hourglass-like shape of vase. The upper face of the vase is also deleted to modify the inner part of the vase as "empty" and thickness adjusted to suit the type of vase.
3. Color Palette
Figure 3.15 Ex2 - Final Model (Week 3, 12/10/2024)
Week 4 - 16/10/2024
Based on the tutorial in Week 4, a smoother and refined model is rendered as the final submission for this exercise. Handles, hoops and other areas of the models are redone by joining and applying bridge edge loops applied.
Two type of plate models were added to the composition and remaining objects are rearranged to different positions and angles for the composition.
1. Wireframe
Figure 3.16 Ex2 - Wireframe #2 (Week 4, 16/10/2024)
2. Final Rendered Composition
Figure 3.17 Ex2 - Final Rendered Composition (Week 4, 16/10/2024)
Exercise 3 : Box Modeling
Week 5 - 23/10/2024
1. Reference
Figure 3.18 Reference Model
2. Model Wireframe
Based on Week 5 tutorial lesson, we were taught to used the insert faces (i) and extrude along normal (e) function in Blender to create the cartoon car model with one single cube. Text was also included on the number plate. To create the frame of the wheels, a cylinder is used by applying the (i) and (e) function and lastly faces delete into half to recreate a similar frame as the references. With the same functions learned throughout this tutorial session, the same tools are applied to the remaining parts of the car - wheels, headlights, engine, rear spoiler, door handles, side mirrors.
Figure 3.19 Exercise 3 - Wireframe (Week 5, 23/10/2024)
3. Final 3D Model
By positioning the camera and lightings adjusted, the final output is as seen below.
Figure 3.20 Exercise 3 - Final (Week 5, 23/10/2024)
EXERCISE 4 : KARAMBIT MODELING
Week 6 - 30/10/2024
1. Reference
Figure 3.21 Reference Image (Week 6, 30/10/2024)
2. Process
Figure 3.22 Karambit Handle (Week 6, 30/10/2024)
Figure 3.23 Blade (Week 6, 30/10/2024)
Figure 2.24 Blade Thickness (Week 6, 30/10/2024)
Figure 2.25 Screw Base (Week 6, 30/10/2024)
Figure 2.26 Screw Drive (Week 6, 30/10/2024)
Figure 2.27 Karambit Color Palette (Week 6, 30/10/2024)
Figure 2.28 Camera & Lighting Position (Week 6, 30/10/2024)
The camera and lighting is adjusted with a few trials and errors to achieve a suitable angle and final outcome.
3. Final
Figure 2.29 Final Karambit Model (Week 6, 30/10/2024)
Figure 2.30 Final Karambit Model - Wireframe (Week 6, 30/10/2024)
FEEDBACK
Week 3 - 09/10/2024
Specific Feedback : Overall model is good, no changes/amendments needed.
Week 4 - 16/10/2024
(no feedback, tutorial conducted on certain types of cylindrical model for this exercise)
Week 5 - 23/10/2024
(no feedback, tutorial conducted on box modeling exercise)
QUICK LINKS
Google Drive : Click Here
Blogs
Exercises : Click Here
Project 1 : Click Here
Project 2 / Theme-based Modeling : Click Here
Project 3 / Character Modeling : Click Here























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