3D Modeling / Project 3
11/12/2024 - 01/01/2025 / Week 12 - Week 14
Eng Yan Ling
Bachelor's Degree in Creative Media (Hons) - (Taylor's University)
3D Modeling / Project 3 - Character Modeling
TABLE CONTENT
<span id="LIST"></span>
1. MIB
3. Progress
4. Feedback
5. Reflection
6. Quick Links
MIB
PROJECT REQUIREMENTS
PROGRESS
PROJECT 3 : CHARACTER MODELING
1. Reference
2. Progress
Attempt #1
Week 13 - 18/12/2024
Cylinder joined to main body based on the reference.
Figure 3.3 Feet/Paw (Week 12, 11/12/2024)
Figure 3.4 Head (Week 12, 11/12/2024)
Using a cylinder mesh, the entire is sized and position according to the reference for front and side view. Then, an additional sphere is added with the excess surface removed to connect the top of snoopy's head as seen in Figure 3.4.
Figure 3.5 Head - Adjusted (Week 12, 11/12/2024)
Overall overview of the tip resized to reference.
Figure 3.6 Head & Neck - Connecting (Week 12, 11/12/2024)
Ctrl j + bridge edge loop applied. Minor adjustment on vertices around the connecting face for cleanup and reposition of wireframe to reduce any uneven surfaces for rendering.
Figure 3.7 Nose (Week 12, 11/12/2024)
Cylinder > Scale > Ctrl j + bridge edge loop.
Figure 3.8 Arm (Week 12, 11/12/2024)
With a cylinder mesh, the size and thickness of the arm is scaled and an additional sphere mesh is used to finish off the finger area before connecting the arm to the main body.
Figure 3.9 Ears (Week 12, 11/12/2024)
Size of sphere mesh flattened and the inner area is pulled in to create a curved effect of its ear before connecting to snoopy's head.
Figure 3.10 Tail (Week 12, 11/12/2024)
The area expecting to connect its tail with the edge of the surface mark seam. A cylinder is used and scaled with any necessary lines added to achieve a smoother curve before connecting to the main body.
Figure 3.11 Tail - Completed (Week 12, 11/12/2024)
Figure 3.12 Eyes (Week 12, 11/12/2024)
Ctrl 1 subdivided cube mesh connected to snoopy's face for his eyes.
Figure 3.13 Mirror/Duplicate (Week 12, 11/12/2024)
The unfinished halve of snoopy is deleted, duplicated and mirror global Y from 3D cursor, then joined and bridge edge loop applied.
Week 13 - 18/12/2024
Attempt #2
1. Progress
Figure 3.14 Head (Week 13, 18/12/2024)
Mesh : Subdivided cube - Cylinder (8) - Subdivided cube
(Minimal lines added to shape snoopy's head)
Figure 3.15 Head - Adjusted (Week 13, 18/12/2024)
Overall outcome of snoopy's head shaped in comparison to reference.
Figure 3.16 Neck - Connecting (Week 13, 18/12/2024)
Snoopy's head & Body connected = Ctrl j + Bridge edge loop
FIgure 3.17 Arm (Week 13, 18/12/2024)
Mesh : Subdivided cube - Cylinder (8) - Subdivided cube
Shaped and connected to main body.
Figure 3.18 Leg (Week 13, 18/12/2024)
Leg : Cylinder (8)
Feet/paw: Subdivided cube
Using a subdivided cube as a base to create the shape of the foot. The back is scaled slightly larger than its original size and the front is scaled larger than both its original size and the back of the feet.
Additional lines are added to evenly divide between the spacing of the toes and an additional line to pull forward to shaped its toe as seen in Figure 3.18.
FIgure 3.19 Ears (Week 13, 18/12/2024)
Mesh : Subdivided cube
The mesh is according to the reference and the surface with mark seam. Half of the mesh is deleted and joined with its head. Once its eyes is connected to the head, some of the vertices are individually adjusted to align the wireframe.
Shaped and scaled according to reference and joined to main body.
Figure 3.23 Mirror/Duplicate (Week 13, 18/12/2024)
Figure 3.24 Smoothening (Week 13, 18/12/2024)
Converted to mesh to individually readjust each vertices to achieve a smoother rendered outcome.
Ears, Nose, Eyes : #000000
Others : #FFFFFF
3. Final
(a) Wireframe
Figure 3.26 FInal Wireframe Model (Week 13, 18/12/2024)
Figure 3.26
Figure 3.27 Final Rendered Model - Snoopy (Week 13, 18/12/2024)
FEEDBACK
Week 13 - 18/12/2024
- reconnect its arms from the top rather than doing it from the side; use
subdivided cube & cylinder to redo the head and avoid using so many
segments at the start of modeling - 8 or 16 = solving and avoiding
triangular wireframes<quarter shaped wireframes, same goes for the legs
REFLECTION
Reflecting on my journey throughout this project was a rewarding experience. I enjoyed the process of 3D Modeling in general, seeing the model built from scratch come to live by applying the skills and knowledge thought throughout the semester and the guidance from Mr Kamal in achieving the best outcome for the project. Each project and exercise provided me with a new challenge and an opportunity to refine my skills, experiment with new techniques, and develop myself individually and professionally in this field. Overall, this module was a valuable and enriching learning experience.
QUICK LINKS
Google Drive : Click Here
Blogs
Exercises : Click Here
Project 1 : Click Here
Project 2 / Theme-Scene based Modeling : Click Here
Project 3 / Character Modeling : Click Here



























































Comments
Post a Comment