3D Modeling / Project 2
27/11/2024 - 18/12/2023 / Week 9 - Week 13
Eng Yan Ling
Bachelor's Degree in Creative Media (Hons) - (Taylor's University)
3D Modeling / Project 2 - Theme-Scene Based Modeling
TABLE CONTENT
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1. MIB
3. Progress
4. Feedback
5. Reflection
6. Quick Links
MIB
PROJECT REQUIREMENTS
PROGRESS
PROJECT 2 : THEME-SCENE BASED MODELING
Attempt #1
2. Progress
Week 12 - 11/12/2024
Building A
Figure 3.2 Building Windows (Week 12, 11/12/2024)
Figure 3.3 Rooftop (Week 12, 11/12/2024)
Using the same function extrude along normals, the selected surface is extruded inwards to create the windows of the building.
Figure 3.4 Balcony Ladder (Week 12, 11/12/2024)
Figure 3.5 Ladder & Rooftop (Week 12, 11/12/2024)
Figure 3.6 Balcony (Week 12, 11/12/2024)
Figure 3.7 Balcony Stairs (Week 12, 11/12/2024)
Youtube Tutorial : https://youtu.be/XUwDRHL4oac?si=m3GEtSDaTc33Xa7L
Based on the tutorial, the base of the is created from a cube mesh.
Figure 3.8 Stairs Rails (Week 12, 11/12/2024)
Figure 3.9 Balcony & Stairs (Week 12, 11/12/2024)
Once the stairs is modeled, the required surface is removed from the balcony floor and an additional line added to neatly connect the top of the stairs to the balcony. Before connecting the stairs and balcony, the length and height is carefully adjusted and compared side by side the balconies to achieve the suitable length and height.
Figure 3.10 Balcony Model (Week 12, 11/12/2024)
Overall overview of the completed balcony on Building A.
Figure 3.11 Signage (Week 12, 11/12/2024)
Using a cube mesh, the size of the signage on Building A and a connecting surface is extruded before connecting the entire signage to the building. Additional lines is added to the building before connecting both mesh to ensure a clean wireframe once it is connected.
Figure 3.12 Vending Machine (Week 12, 11/12/2024)
Based on the reference image, the vending machine beside the entrance at Building A is modeled using a cube mesh and lines added to extrude surface along normal.
Figure 3.13 Air Conditioning Compressor - Rooftop (Week 12, 11/12/2024)
To add details to the aircon compressor on the rooftop, the knife tool is used to create a rough circle and additional points added. Each vertices is repositioned to ensure the wireframe is even and clean.
Figure 3.14 Lamp post (Week 12, 11/12/2024)
Using a cylinder mesh, the top and bottom surface are extruded and scaled to a larger surface than its regular post.
Figure 3.15 Garbage Container (Week 12, 11/12/2024)
With a regular cube mesh, lines are added to extrude the legs and cover of the container.
Figure 3.16 (Week 12, 11/12/2024)
To model the linings of the container, the lines are added using ctrl+shift+r and evenly distributed. Then, the surfaces are extruded to added height to the linings.
Figure 3.17 Building B Base (Week 12, 11/12/2024)
Figure 3.19 Borders (Week 12, 11/12/2024)
All 4 sides of Building B is extrude along normal to create the borders of the building.
Figure 3.20 Balconies (Week 12, 11/12/2024)
Figure 3.21 Entrance Borders (Week 12, 11/12/2024)
The front entrance of the building is created by adding lines along the area and triangular shaped using the knife tools. Once the base linings is established, the borders of the shape is extruded with the same value as the outer borders of the building. Then, the top triangles and ledge of edge window on each floor is extruded along normal to create the depth.
Figure 3.22 Entrance Borders (Week 12, 11/12/2024)
Overview of the entrance.
Figure 3.23 Front Balcony Base (Week 12, 11/12/2024)
The rails of the balconies are created by extruding the base surface and removing the excess surface in the middle.
Figure 3.24 Front Balconies (Week 12, 11/12/2024)
Once the railings are adjusted according to the reference, a thin surface is filled in by connecting both the inner edges of the rail and balcony base. The same process is repeated on the remaining balconies.
Figure 3.25 Building B Windows (Week 12, 11/12/2024)
To model the windows at the balcony, more lines are added and the frame of the windows are extruded as seen in Figure 3.24.
Figure 3.26 Side Balcony (Week 12, 11/12/2024)
The same method used in Figure 3.20 is applied to the balcony in between the buildings as seen in Figure 3.26.
Figure 3.27 Building B Signage (Week 12, 11/12/2024)
Figure 3.28 Building B Signage - Connecting (Week 12, 11/12/2024)
To ensure the wireframe is aligned, the building and size of connecting edges is carefully sized and positioned in alignment before connecting using "bridge edge loop".
Figure 3.29 2-Door Entrance Door (Week 12, 11/12/2024)
Figure 3.30 Flower Pot (Week 12, 11/12/2024)
Using a regular cube mesh, the flower pot is sized according to the reference. It is then divided into 3 sections for all 3 plants and the top surface of the pot extruded downwards to create its depth.
Figure 3.31 Flower Pot - Bevel Edge (Week 12, 11/12/2024)
To achieve a rounded edge of the flower pot, bevel edge is applied to all four edges.
Figure 3.32 Plant (Week 12, 11/12/2024)
Using a cylinder and sphere mesh with the 8 subdivision that matches the assign area of connection (8).
Branch: Cylinder (8)
Plant : Sphere (8)
Others
Figure 3.33 Roadside (Week 12, 11/12/2024)
Figure 3.34 (Week 12, 11/12/2024)
To create the curved pavement edge, both edges are selected with bevel edge applied.
(b) Colors & Texture
Figure 3.35 (Week 12, 11/12/2024)
Windows : Glass Texture / Principle BSDF + IOR increased, roughness reduced
Figure 3.36 (Week 12, 11/12/2024)
Ladder : Rough Metallic / Principle BSDF + metallic increased, roughness reduced
Figure 3.37 (Week 12, 11/12/2024)
Curve edge of the curbs are reconnected to the sides in order to maintain a clean wireframe and apply colors with ease.
Figure 3.38 (Week 12, 11/12/2024)
Vending Machine : Surface - Metallic / Principle BSDF + metallic increased, roughness reduced; Glass Surface / Principle BSDF + IOR increased, roughness reduced.
(c) Lightings
Figure 3.39 (Week 12, 11/12/2024)
Building A Signage : Light Blue Lighting / 1000W / Spotlight + spot sized increased
Overall Model Lighting : Sun Light
Interior Lighting (reflected through windows) : Point Light (3x)
Attempt #2
Week 13 - 18/11/2024
(a) Wireframe
Figure 3.41 Model Wireframe (Week 13, 18/12/2024)
(b) Final Rendered Image
FEEDBACK
Week 13 - 18/12/2024
- remove the solidify modifier so to solve the patterns issue on the
surface
REFLECTION
Reflecting on my journey throughout this project was a rewarding and challenging experience. I enjoyed refining my skills in 3D Modeling as it allowed me to apply the skill set and knowledge as a design student in expanding my capabilities to create a theme-scene based model. I learned the process of modeling a complicated model requires a lot of understanding and analysis of the model as well as trying out different options to achieve the best outcome. Even though there were minor challenges between completing this project, I strongly believe it was a learning experience in familiarising myself with the software and process of 3D Modeling in general. Each project and exercise provided me with a new challenge and an opportunity to refine my skills, experiment with new techniques, and develop myself individually and professionally in this field. Overall, this module was a valuable and enriching learning experience.
QUICK LINKS
Google Drive : Click Here
Blogs
Exercises : Click Here
Project 1 : Click Here
Project 2 / Theme-based Modeling : Click Here
Project 3 / Character Modeling : Click Here






































































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