Major Project 1 / Task 2

 05/03/2025 - 19/03/2024 / Week 4 - Week 6

Eng Yan Ling

Bachelor's Degree in Creative Media (Hons) - (Taylor's University)

Major Project 1 /Task 2


TABLE CONTENT

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1. Instructions

2. Project Outline

3. Progress

4. Feedback

5. Reflection

6. Quick Links


INSTRUCTION



PROGRESSION
PROJECT OUTLINE & BREAKDOWN

Tasks and timeline broken to ensure the smooth flow of progress while carrying out all 3 tasks of this module. Name, task, status and additional notes to be aware off are distributed into a table as well as the expected progress for each week listed down in a google sheet.

Figure 2.1 Project Timeline

(TASK 1 LINKED FOR REFERENCE)
Task 1 Blog : Click Here
TASK 1 : PROPOSAL
1. Script
Final

Figure 2.2 Script - Final

2. Proposal Slides

Figure 2.3 Task 1 Presentation Slides

Based on the details throughout the idea development and story development, the details of the story is compiled into a set of slides accompanied by visually appealing graphics.

TASK 2 : DESIGN PROPOSITION
Progression #1
1. Art Direction
(refer to miro board for art direction progression)

Figure 2.4 Progression #1 Art Direction

Cartoonish, painting art style of entire animation art style.

2. Character Reference

Figure 2.5 Character Reference - Progression #1
Source : Pinterest

Protagonist :
- Main reference : Tadashi from Big Hero 6, Nanamin from Jujutsu Kaisen
- Referenced elements : Body proportion, facial feature, physique

Side Character :
- Old and wise character features

Antagonist :
- Element creature that has different forms (color/form)

3. Character Design

Figure 2.6 Character Sketch - Main & Side Character
Artwork by Shao Han

Figure 2.7 Character Sketch - Antagonist
Artwork by Eng Yan Ling

4. Environment Design
Figure 2.8 Environment Sketch #1
Artwork by Wang Yi Fan

Figure 2.9 Environment Sketch #2
Artwork by Wang Yi Fan

Figure 2.10 Environment Sketch #3
Artwork by Wang Yi Fan

Figure 2.11 Environment Sketch #4
Artwork by Wang Yi Fan

Figure 2.12 Environment Sketch #5
Artwork by Wang Yi Fan

Figure 2.13 Environment Sketch #6
Artwork by Wang Yi Fan

Progression #2
1. Character Reference

Figure 2.14 Character Reference

Character reference with different silhouette shapes and proportions.

2. Character Design

Figure 2.15 Character Sketch - Progression #2
Artwork by Shao Han

Based on the references in Figure 2.14, Shao Han takes into consideration of Mr Kamal's feedback to include different proportions and shapes of characters to highlight the uniqueness of the character's silhouette. Figure 2.15 shows 3 different variations of sketches of the protagonist and side character.

3. Environment Design
Figure 2.16 Environment Sketch #1
Artwork by Wang Yi Fan

Environment sketch of apartments by Yi Fan.

4. Storyboard

Figure 2.17 Storyboard #1
Artwork by Isabel Tan Xen Wern

Figure 2.18 Storyboard #2
Artwork by Isabel Tan Xen Wern


Storyboard sketch by Isabel to gain a general idea and flow of our story plot.

Progression #3
1. Art Direction

Figure 2.19 Animation Art Direction
Source : Pinterest

To incorporate and execute an animation that consists a combination of 2D and 3D techniques applied, research is conducted to explore existing animations in the industry to carefully choose the art direction of our project.

Some of the animations we've explored are :
- Spiderverse
- Klaus 
- Ultraman Rising
- Puss in Boots : The Last Wish
- Nimona
- Blue Eye Samurai
- Last Wish

After careful consideration considering factors such as our story theme and message, and the visuals to communicate our story to the audience, our final choice of art direction is mainly based on Klaus.

Figure 2.20 Animation Moodboard
Source : Pinterest

With Klaus as our main art direction for our animation, the moodboard colors throughout the animation is divided into 2 tones. The breakdown is as listed below.

Act 1-2 (Cool Tone)
While Miles is battling his trauma and fear from his past, a cool tone color palette will be used to represent his lowest point as well as a sign that he has not overcome his trauma.

Act 3 (Warm Tone)
The story structure in act 3 is when Miles overcomes his trauma and fear where the color palette transitions from cool to warm signifying his "growth" with a bright and cheerful tone of color.

2. Character Reference

Figure 2.21 Character Reference - Protagonist

Character reference that matches the overall environment design setting as well as a more relatable appearance and physique to our character description.

Figure 2.22 Character Reference - Side Character

Character reference that matches the overall environment design setting as well as a more relatable appearance and physique to our character description.

Figure 2.23 Character Reference - Antagonist

With the feedback received, the character design of the antagonist is directed towards a "fierce" look rather than it being a "cute" character.

3. Character Design

Figure 2.24 Character Turn Around - Protagonist
Artwork by Wang Yi Fan
Figure 2.25 Character Turn Around - Protagonist
Artwork by Wang Yi Fan

Overall character turnaround sheet of protagonist (Miles) in firefighter uniform and a regular fit.
Figure 2.26 Character Expression Sheet - Protagonist
Artwork by Shao Han

Overall expression sheet of protagonist.

Figure 2.27 Character Design - Side Character
Artwork by Wang Yi Fan

Overall character turnaround sheet of side character (Mentor) in a regular fit.
Figure 2.28 Character Design - Side Character
Artwork by Shao Han

Overall expression sheet of side character (Mentor).

Figure 2.29 Character Sketch - Antagonist
Artwork by Eng Yan Ling

Character sketch of antagonist based on the references sourced.
Left - Original Form
Right - Evolved Form (difference in size and facial expression)

Figure 2.30 Character Sketch - Antagonist
Artwork by Eng Yan Ling

Turn around and expression sheet of antagonist.

Figure 2.31 Character Turn Around & Expression Sheet - Antagonist
Artwork by Eng Yan Ling

Final illustration of antagonist with turn around sheet, expression sheet and evolved form.

Name : Shoka
Meaning : Burning and destruction signifying the trauma and fear of the protagonist.

4. Environment Design
a. Reference

Figure 2.32 Environment Reference
Source : Pinterest

The reference included are based on Manhattan's architure with specific buildings of townhouses, fire stations and apartment buildings according to our story setting.

b. Sketch 
Figure 2.33 Miles' Home Sketch
Artwork by Wang Yi Fan

Figure 2.34 Fire Station Sketch
Artwork by Wang Yi Fan

Figure 2.35 Mission #1 Location Sketch
Artwork by Wang Yi Fan

Based on the references in Figure 2.32, sketches are completed by Yi Fan on the environment design with details captured to portray the architectures of Manhattan.

c. Map Sketch

Figure 2.36 City Map Sketch
Artwork by Eng Yan Ling

Based on the feedback from Mr Kamal to sketch a map of the entire environment, Figure 2.36 shows the city map of the environment design of this project. The entire shape of the map is based on Manhattan's actual shape on the world map. However, dividing the roads and size of land is different from the original Manhattan map in order to accommodate to our story. The entire map still does contain several piece of land such as the park.

d. Modeling Research

Figure 2.37 City Map Breakdown & Reference
Source : Pinterest

Research conducted to further enhance my understanding on the architectures of Manhattan including townhouses, high rise buildings, fire stations and etc.

e. Modeling

Figure 2.38 Miles' Home Model
Model By Eng Yan Ling

Figure 2.39 Fire Station Model
Model By Eng Yan Ling

Figure 2.40 Mission #1 Location Model
Model By Eng Yan Ling

Using the sketch in Figure 2.33 - Figure 2.35, the base platform is positioned according to the city map. With further research conducted in Figure 2.37 to understand the details and differences of architecture in Manhattan, each buildings are carefully modeled. In future execution stage of this project, an entire city based on the sketch in Figure 2.36 will be completely modeled. Hence, in this stage of planning phase, the 3 main buildings namely, Miles' childhood home, the fire station and the location of Mission #1 is modeled to test the environment overview with different lightings and angle. More elements such as street lamps, road, pavement, and other elements found around the street of Manhattan will also be modeled during the execution stage.

Figure 2.38 - Figure shows the model of Miles' childhood home, the fire station and the location of Mission #1 with 2 different lightings side-by-side with left as the day time lighting and right as the night time lighting. All images are also shot in front, high angle left and right and low angle left and right. All models are not entire accurate in comparison to the sketch but still with sufficient details to distinguish the architectures of Manhattan.

Figure 2.38 heavily references the neighbourhoods of Manhattan with no other shops of high rise buildings around. Figure 2.39 is heavily referenced from Manhattan's Engine 55 fire station whereas Figure 2.40 is mainly referenced from the apartment buildings around the city that also surrounds high rise buildings, cafe and other shops.

5. Storyboard

Figure 2.41 Submission Storyboard
Artwork by Isabel Tan Xen Wern

6. Thumbnails

Figure 2.42 Submission Thumbnails
Artwork by Isabel Tan Xen Wern

Thumbnails and storyboard completed by Isabel based on the script in Task 1.

7. Animatics

8. Design & Technical Research
Reference :
Kadavil, N. (2019). “Analysis On Animation of Klaus”

Figure 2.43 Design & Technical Research Reference

Relevant information of softwares to use throughout this project as well as studies on "Klaus" in Figure 2.47 is conducted by Isabel and included in the final section of the presentation slides.

FINAL TASK 2 DESIGN PROPOSITION

Figure 2.44 FINAL TASK 2 DESIGN PROPOSITION


FEEDBACK
Week 4 - 05/03/2025
- establish the environment by planning out on a map with plants, buildings and overall surroundings.
- character needs to be more appealing showing his persona, features explore its personaaracter needs to be more appealing showing his persona, features explore its persona
- pick out what is there at the location - study the location and its architecture details and differences
- consider if your animation is serious/cartoonic art? is the art work practical to work on? what can be done and expressed when executing the animation and what are the technical aspects of technique combo?
- make use of trial and error stage to explore the best ways among all to execute your animation
- can consider including an antagonist in the story such as symbols of fire hopping around as a character.
- refine and improvise story - crucial during planning phase to prep for execution and thumbnails is important is planning the timeline and overall outlook of the final animation to see which areas that needs more work on
- can add opening scenes in thumbnail that includes the story title
- story arc is there but conflict of both external and internal (<) slides need to improve

Week 5 - 12/03/2025
- character is not working and does not really suit the story theme since its not a cartoonish type of story
- establish the art direction first before working on other designing task
- look up and research existing characters and incorporate them into your character design

Week 6 - 19/03/2025
- environment design is good
- look for reference that you can achieve rather than selecting references that are hard to execute.
- character design needs more work.


REFLECTION

Reflecting my progression while carrying my tasks throughout this module, it was a learning opportunity for me to refine both my skills in this field of expertise as well as soft skills that will benefit me in the future. There were many challenges in terms of communication with some members due to limitation of language barrier which was challenging to clearly convey the message and expectation of the project. Hence, it has allowed me to not only grow as a person individually but also as a person that works as a team to achieve a common goal. Apart from that, the design process throughout this project has allowed me to refine and apply the skills gained in previous semesters to produce a design that is up to the requirements of this project and the lecturers. Throughout this module, the guidance of Mr Kamal and Mr Kannan have greatly benefited me in gaining more knowledge in this field of expertise and prepare me for the future in this line of work.


QUICK LINK


Blogs :
Task 1 : Click Here
Task 2 : Click Here
Task 3 : Click Here

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