Advanced Animation / Project 2 : Jump Cycle
04/06/2025 - 25/06/25 / Week 7 - Week 10
Eng Yan Ling
Bachelor's Degree in Creative Media (Hons) - (Taylor's University)
Advanced Animation / Project 2 : Jump Cycle
TABLE CONTENT
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1. Instructions
2. Progression
3. Submission
4. Feedback
5. Reflection
6. Quick Links
INSTRUCTION
PROGRESSION
Jump Animation (Demonstrated Exercise)
1. Reference
Based on the animator's survival kit.
2. Progression
Legs/Hips - Blocking
Positioning Hips and Legs as a "blocking" process,
Keyframe Key Point : Anticipation - Take Off - Landing - Post Landing
Take Off - One leg lifted as a boost to jump upLanding - Lowest leg comes to contact to ground first before first leg that was first lifted before jump.
Figure 2.1 Legs - Blocking
Arms/Spine
Anticipation arms moving backwards before "pushing" up, then arms lifted up as about to take off that "pulls" the character to jump. Landing with arms coming back last as a follow through of the action. Lastly, post landing of arms dropping down to backwards.
Figure 2.2 Arms - Keyframe
Head
1 - Bend - Up
2, 3 - Anticipation & Landing - Down
Figure 2.3 Head - Keyframe
Follow Through
Swaying Backwards - Hands Bent Forward.
Swaying Forward - Hands Bent Backwards.
Figure 2.4 Follow Through - Keyframe
Tweaks
Tweaks keyframes done on toes when the character lifts its legs, when about to
lift or about to come in contact pose.
Lift & About to Lift - Positioned Dragging Down, a part that comes after
an action/movement
Contact Pose - Positioned "Pulled Up", a part that comes after an
action/movement
Figure 2.5 Tweaks - Keyframe
Graph Cleanup
Once all the keyframing are completed, each part from head to toe is carefully
polished individually to achieve a smoother outcome.
Figure 2.6 Graph Cleanup - Jump
3. Final
Figure 2.7 Jump - Final
Cartoon Jump Animation
1. Reference
Video Study
b. (0.00-0.35) https://youtu.be/TwXgOMDONK8?si=9pM8KSnpjLdzAd8S
c. (1.11-1.13 & 2.01-2.03)
https://youtu.be/nEnE-ZkW2JI?si=Ms1RclUsacoN5Bob
2. Progression
Legs/Hips
1 - Bend - Up
2 - Anticipation - Down
3 - Mid Jump
4 - Landing
5 - Post-LandingCompared to the normal jump, the legs for before take off and landing contact pose has its legs stretched longer than a normal human capacity as seen in the images below.
The jump for cartoon jump is also much higher with its legs also brought higher.
Figure 2.8 Legs/Hip - Blocking
Arms/Spine
Figure 2.9 Arms/Spine - Keyframe
Head
Similar positions as
Jump Animation.
Follow Through
Similar positions as
Jump Animation
but accommodated to the arm's position in cartoon jump.
Graph Cleanup
Once all the keyframing are completed, each part from head to toe is carefully
polished individually to achieve a smoother outcome.
Figure 2.10 Graph Cleanup
3. Final
Figure 2.11 Cartoon Jump - Final
SUBMISSION
Figure 2.12 Final Compilation Submission
FEEDBACK
Week 10 - 25/06/2025
- all is ok probably avoid putting camera above the head at least low angle or
eye-level, if not jump wont look obvious.
- normal jump can be higher
- cartoon jump - landing can bring hand back more
- cartoon - landing should be straight legs before bending into landing pose
- front view a bit limited to see the jump better change to side
view
REFLECTION
Reflecting on my progression for this project, I would definitely say I have gotten more familiar in 3D aniamtion as compared to when I first started this module. Even though there were many exercises we have done for this module so far, I believe this is just the beginning of animation and I am looking forward to learn more and further enhance my skills in 3D animation when working on future projects. Through this project, I was able to apply the knowledge obtained in animation fundamentals applying the anticipation and blocking method to keyframe each pose in blender. Animating the arms was a slight challenge for me at the start as I could not get a certain part to look natural and smooth but with the guidance of Mr Kamal, I was able to overcome my challenges to complete this project.
QUICKLINKS
Google Drive : Click Here
Blogs
Exercises : Click Here
Project 1 : Click Here
Project 2 : Click Here
Final Project : Click Here
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