Advanced Animation / Final Project

25/06/2025 -  23/07/25 / Week 10 - Week 14

Eng Yan Ling

Bachelor's Degree in Creative Media (Hons) - (Taylor's University)

Advanced Animation / Final Project


TABLE CONTENT

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1. MIB

2. Progression

3. Submission

4. Feedback

5. Reflection

6. Quick Links


MIB



PROGRESSION

1. Reference

 
(without sword) 
 

2. Storyboard

 

Figure 2.1 Storyboard

3. Breakdown Study
(Keyframing for Blocking)
Understand and marking contact pose and important frames to capture during blocking.
 
 
Figure 2.2 Breakdown/Video Study 
 
4. Progression 1 - Blocking 
Based on the markers, the entire sequence is "blocked".
 
Figure 2.3 Progression 1 - Blocking

Blue Keyframes - Blocking

 
Figure 2.4 Blocking Keyframe 
 
5. Progression 2 - Polishing
Week 13 - 16/07/2025
Action Animation
a. Overall Action
More in betweens added to ensure a smooth animation. All in betweens are keyframed based on the same frame of the reference.
 
Figure 2.5 Polishing
 
 
b. Tweaks (Toes/Fingers)
According to each action, the tweaks controls on the toes are carefully animate based on the following :
Tweaks keyframes done on toes when the character lifts its legs, when about to lift or about to come in contact pose. 
Lift & About to Lift - Positioned Dragging Down, a part that comes after an action/movement
Contact Pose - Positioned "Pulled Up", a part that comes after an action/movement
 
Figure 2.6 Tweaks - Keyframe

 
c. Expression
Expression keyframes throughout animation.
 
Figure 2.7 Expression Keyframe Compilation

Week 14 - 23/07/2025
Action Animation
a.Arms/Wrist
According to the feedback, the start of the animation was not smooth and natural. Hence, minor arrangement and polishing done to achieve a smooth and natural outcome.
 
 
 Figure 2.8 Arms/Wrist Polishing #1
 
 Figure 2.9 Arms/Wrist Polishing #2
 
b. Graph Polishing
Once all the keyframing are completed, each part from head to toe is carefully polished individually to achieve a smoother outcome. 
 
Figure 2.10 Graph Cleanup

c. Progression 2 - Final
 
Figure 2.11 Progression 2 - Polishing
 
6. Progression 3
Camera Animation 
Camera keyframes throughout animation and polished.
Figure 2.12 Camera - Keyframe

Progression 3 - Final

Figure 2.13 Progression 3 - Final

 


SUBMISSION
 

Figure 2.14 Final Compilation Submission


FEEDBACK
Week 11 - 02/07/2025
Storyboard Sketch
- Second action to third action no continuation, can move forward the 3rd scene to first then the next 2 action scene would be better.
 
Week 12 - 09/07/2025
Blocking
 
 
Week 13 - 16/07/2025
Polishing
So far all looks good, just add more key frames for the entire animation.
 
Week 14 - 23/07/2025
Animation 
- Some parts arm and wrist a bit jerky, make sure to convert all graphs to bezier and cleanup the graph.
First transition to next action a bit unnatural, can just cut off frames of the character lifting the legs and straight into position then hold pose for awhile.
 
Camera
- Camera needs a lot more work, try to cut down on the frame cuts and just animate the camera because current positioning confuses people that there is a missing scene and also hard to see the actions. 


REFLECTION

Reflecting on my progression for this project, I would definitely say I have gotten more familiar in 3D aniamtion as compared to when I first started this module. Even though there were many exercises we have done for this module so far, I believe this is just the beginning of animation and I am looking forward to learn more and further enhance my skills in 3D animation when working on future projects. Through this project, I was able to apply the knowledge obtained in animation fundamentals applying the anticipation and blocking method to keyframe each pose in blender. Animating the entire project was a slight challenge for me at the start as I could not get a certain part to look natural and smooth but with the guidance of Mr Kamal, I was able to overcome my challenges to complete this project.


QUICKLINKS

Google Drive : Click Here
 
Blogs
Exercises : Click Here
Project 1 : Click Here
Project 2 : Click Here
Final Project : Click Here

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