Motion Graphics & Computing / Project 4 : Abstract Motion

15/07/25 - 27/07/2025 / Week 12 - Week 14

Eng Yan Ling

Bachelor's Degree in Creative Media (Hons) - (Taylor's University)

Motion Graphics & Computing / Project 4 : Abstract Motion


TABLE CONTENT

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1. Instructions

2. Progression

3. Feedback

4. Reflection

5. Quick Links


INSTRUCTION

Task 4 / Abstract Motion and E-portfolio (40% Individual/ Group of 2)

TIMEFRAME: Week 11 – Week 14
DEADLINE: Week 14

DESCRIPTION:
1. Students will synthesis the knowledge gained in task 1, 2 and 3 for application in task 4. Students are to create an theme based abstract motion graphic video that consist a good audio visual say it in 3D/2D, mix media or any experimental visual output that has strong theme.

2. Students describe and reflect on their competencies within the design studio context, supported by evidence. 

REQUIREMENTS:
1. Students are to use information for any proposed channel (*existing or fictional)
• create mood-board that reflects their concept/idea
• storyboard
• animatics
• explore appropriate audio to uplift the motion tempo

2. *The Taylor’s Graduate Capabilities Portfolio (TGCP) is a document that collates all assessments produced in a module and reflects a student’s acquisition of the Module Learning Outcomes and Taylor’s Graduate Capabilities. Each student develops an ePortfolio, a web-based portfolio in the form of a personal academic blog. The ePortfolio is developed progressively for all modules taken throughout Semesters 1 to 6 and culminates with a final Portfolio in printed form produced in the final semester. The ePortfolio must encapsulate the acquisition of Programme Learning Outcomes and Taylor’s Graduate Capabilities to showcase the distinctiveness and identity of the student as a graduate of the programme.

SUBMISSION:
1. Students will start with thumbnail sketches and test a wide range of conceptual ideas through digitization using the appropriate software. Students conclude by selecting and presenting their proposed channel bumper interpretation in the instructed format/s.
• Compiled work in progress in slide (*mood-board, style guide, sketches, storyboard, technical processes as posted in e-portfolio).
• Final output will include a 30 – 60 sec video (*.mp4, h2.64, 16:9)

  • 1920 X 1080, 25 fps, ACC, 48kHz, uploaded to YouTube channel)
2. Submit the e-portfolio’s URL.


PROGRESSION
Group Project completed in pairs.
Groupmate : Isabel Tan Xen Wern.
 
1. Ideation
 

Figure 2.1 Ideation

Figure 2.2 Sfx Reference

2. Moodboard
 Camera Shots, Video Style, Elements Reference.
 
 
Figure 2.3 Moodboard
 
3. Storyboard
Begins from an “intro” video like a camera pov, glitch transition to first person pov of scrolling through social media, glitch transition to a public space while dining or hanging out, glitch transition to a space in a mall and lastly glitch transition to a place in campus where most students pass by.

All locations consist of frames similarly to a camera focus square of each human with their “actual” thoughts above.

Figure 2.4 Storyboard
4. Animatics
 Animatics with effects applied.
 

Figure 2.5 Animatics

5. Technical Process
Part 1 : Intro - Yan Ling
Part 2 : Shots - Isabel Tan
Part 3 : Transitions - Yan Ling

Part 1 - Intro
VR Digital Glitch Effects
Color Distortion : 100
Noise : 60

Glitch Effects applied at the start end of the clip for the intro video. Once the glitch effect is applied, a slight scale keyframe at the start from 115% to 100% and position keyframes added to enhance the glitch.

Figure 2.6 Technical Process - Intro

On the right corner is the tile of the video “My Mind, Your Mind” with typewriter effects added using “Source Text”.Keyframes are worked backwards to start and slowly adding breakdown keyframes to enhance the animation effect. Overall keyframes of the entire intro is the first image on the right.

 
Figure 2.7 Technical Process - Transition #1
 
Part 3 - Transition
The same effects applied in intro is done the same to all 4 clips at the start and at the end.
Additional keyframes of the position is added to each layer for a more obvious and lasting glitch visible compared to the intro clip. All effects applied to all layers at the start and before clip ends.
 

Figure 2.8 Technical Process - Transition #2
 
Sfx
 
 
Figure 2.9 Sfx List
 
Glitch 1 : Intro
Typewriter : Intro
Glitch 2 : start and end of each scene/clip

No additional bgm added to represent the sound in “reality” and no complexity towards the entire concept of the video.


Figure 2.10 Technical Process - Sfx
 
6. Final
Slides : https://www.canva.com/design/DAGuVaMkmtc/04VpsRRrNuqFXCf3qGGs8Q/edit?utm_content=DAGuVaMkmtc&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton


Figure 2.11 FINAL SLIDES COMPILATION

 

Figure 2.12 FINAL OUTPUT VIDEO
 

FEEDBACK
 -

REFLECTION
 
Reflecting on my progress for this project, it was really fun to be able to construct our own ideas and apply the skills and knowledge we've learned for the past few weeks to complete this project. There were not much challenges that my teammate and I faced but I really enjoyed the process from filming to editing the outcome of this project. I strongly believe the skills and knowledge I obtained from this module would greatly benefit me in future projects individually and professionally. I was able to smoothly complete all my projects with the guidance of Mr Fauzi throughout this module. 
 

QUICK LINKS
Google Drive : Click Here

Blogs
Exercises : Click Here
Project 1 : Click Here
Project 2 : Click Here
Project 3 : Click Here
Project 4 : Click Here
 

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